#pragma once
#include "CircleMovable.h"
class Ball;
class Mallet :
	public CircleMovable
{
private:
	Ball *_ball;
	GameRectangle _side;
public:
	Mallet(Vector2D &,GameRectangle &,Ball *,char *);
	virtual void InitEffect(){}
	virtual void Move(int, int);
	GameRectangle GetPlayerSide() { return _side; }
	Ball * GetBall() { return _ball; }
	virtual ~Mallet();
private:
	void CollisionBall();
};

